Colour Constants
This example shows how to make use of the pre-defined colour constant values.
Example Links
In this example, we extract a vec3 of red (1, 0, 0) and blue (0, 0, 1) using a 'swizzle' (the
.xyz
) and add them together to create magenta (1, 0, 1).
inline def fragment: Shader[FragmentEnv, Unit] =
Shader[FragmentEnv] { env =>
import ultraviolet.colors.*
def fragment(color: vec4): vec4 =
val magenta = Red.xyz + Blue.xyz
vec4(magenta, 1.0f)
}